还记得上一篇android mk 文件的写法吗?,
我们须要手动去加入 cpp文件。假设cpp一多,那不是要累死?
LOCAL_PATH := $(call my-dir)include $(CLEAR_VARS)LOCAL_MODULE := cocos2dcpp_sharedLOCAL_MODULE_FILENAME := libcocos2dcppLOCAL_SRC_FILES := hellocpp/main.cpp \ ../../Classes/AppDelegate.cpp \ ../../Classes/ClipingNodeLayer.cpp\ ../../Classes/MainScene.cpp\ ../../Classes/MenuTab.cppLOCAL_C_INCLUDES := $(LOCAL_PATH)/../../ClassesLOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_staticLOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_staticLOCAL_WHOLE_STATIC_LIBRARIES += box2d_staticLOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static # 加入 cocos_extension 静态库LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static # 加入 cocostudio 静态库include $(BUILD_SHARED_LIBRARY)$(call import-module,2d)$(call import-module,audio/android)$(call import-module,Box2D)$(call import-module,extensions) # 导入 extensions 模块$(call import-module,editor-support/cocostudio) # 导入 cocostudio 模块
看了网上很多大神的博客,才发现还能够这样子自己主动遍历cpp。比方上面这个mk文件。仅仅须要把
LOCAL_SRC_FILES := hellocpp/main.cpp \ ../../Classes/AppDelegate.cpp \ ../../Classes/ClipingNodeLayer.cpp\ ../../Classes/MainScene.cpp\ ../../Classes/MenuTab.cpp改为
# 遍历文件夹及子文件夹的函数define walk $(wildcard $(1)) $(foreach e, $(wildcard $(1)/*), $(call walk, $(e)))endef# 遍历Classes文件夹ALLFILES = $(call walk, $(LOCAL_PATH)/../../Classes) FILE_LIST := hellocpp/main.cpp# 从全部文件里提取出全部.cpp文件FILE_LIST += $(filter %.cpp, $(ALLFILES))LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)其它部分不变。
恩然后即可了。
。
改完之后完整android mk 文件例如以下:
LOCAL_PATH := $(call my-dir)include $(CLEAR_VARS)LOCAL_MODULE := cocos2dcpp_sharedLOCAL_MODULE_FILENAME := libcocos2dcpp# 遍历文件夹及子文件夹的函数define walk $(wildcard $(1)) $(foreach e, $(wildcard $(1)/*), $(call walk, $(e)))endef# 遍历Classes文件夹ALLFILES = $(call walk, $(LOCAL_PATH)/../../Classes) FILE_LIST := hellocpp/main.cpp# 从全部文件里提取出全部.cpp文件FILE_LIST += $(filter %.cpp, $(ALLFILES))LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../ClassesLOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_staticLOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_staticLOCAL_WHOLE_STATIC_LIBRARIES += box2d_staticLOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static # 加入 cocos_extension 静态库LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static # 加入 cocostudio 静态库include $(BUILD_SHARED_LIBRARY)$(call import-module,2d)$(call import-module,audio/android)$(call import-module,Box2D)$(call import-module,extensions) # 导入 extensions 模块$(call import-module,editor-support/cocostudio) # 导入 cocostudio 模块